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Training and guidance

Why training benefits from spatial experiences

The traditional format of training material — a slide deck, a video, a reading list — makes the user a recipient. Content flows from the material to the user, and learning largely depends on how actively it is absorbed.

A spatial experience changes that. When a user acts within an environment — moving, observing, making choices — what is being learned gains context. Instructions, warnings and tasks are no longer abstract statements but things that happen in a space.

Situated learning thinking emphasises the importance of context: learning does not happen in a vacuum, but in relation to the situation in which the skill will later be used.

In practice: in safety training, a user can practise recognising situations in an environment similar to their own workplace. In onboarding, a user can familiarise themselves with spaces and procedures before their first day. In work guidance, a user can test correct procedures without the risks of a real situation.

Cyravo is Calesta's example of this approach. On the platform, users act inside an interactive 3D environment: they move, identify situations and complete tasks. Progress is tracked and completions are recorded.

The key isn't just the technology, but the design of the content: which situations are most meaningful for what is being trained, and how they can be built so the user acts — rather than simply watches.